electronic-arts

I was responsible for resolving the numerous issues they were facing whilst using Flash for the first time in as a UI for a game. The majority of the issues were related to localisation, i.e. dynamically rendering 15 different languages, including Japanese, on a variety of games platforms – all within a very tight graphical framework.

Electronic Arts (EA) :: Flash UI for Harry Potter (PC, XBox, PS2, Game Cube)

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